If you are a game developer or a curious gamer wanting a review or a test, email me at jcyuen7@gmail.com!

Monday, June 17, 2013

I play Roguelikes for the story. Except Spelunky.



http://spelunkyworld.com/

I hate roguelikes. I want my characters to show the fruits of my hours, whether it's better weapons or unlocked skills. In a game genre where every time you die, you start over from scratch, it's hard for me to play these games without ripping the rest of my hair out. Every run, I can feel my heart beating out of my chest. Not so great for someone who's been enjoying the laid-backness of games like Terraria or Rune Factory. And throw in that there's usually absolutely no story progression through gameplay (don't die is not a storyline), roguelikes just aren't my thing.

But recently, I stumbled on a 2009 indie hit created by Derek Yu called Spelunky. I was watching a YouTuber on a Let's Play, and I was intrigued by the game mechanics, the close calls, his many deaths, and also by his triumph. After finding out that the game was free, there wasn't much for me to lose by at least trying out the game...

...except several hours. Spelunky is an action adventure game, where you traverse/bomb/climb different terrains in search for treasures, saving random damsels in distress, avoiding deathtraps, and eventually escaping with all your rewards.  No map is the same, even when starting over. Within the first hour I played, I died 10 times (they keep track). But knowledge of how to deal with certain enemies or remembering how far you can actually jump make each successive trip a little less painful.

While it's hard for any laid back gamer to enjoy this type of pressure, Spelunky offers is a severely challenging, yet delightfully rewarding experience. No matter what kind of gamer you are, you should give Spelunky a try. It's awfully refreshing.

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