Gnomoria is an indie sandbox/strategy game developed by Robotronic Games. The game is still in it's alpha stage, and content is being added on a weekly basis.
When I first played the demo of Gnomoria, I was a little overwhelmed. I was having fun, but there was a lot to learn before I could get my feet off the ground. But after spending some time on some forums, sticking my nose in a wiki, I found this game to be one of the most enjoyable sandbox experiences I've ever had.
For some odd reason, you are granted control of a gnomadic (hah) tribe of gnomes who have finally decided to settle. Each gnome is assigned a job to complete, whether it's a woodcutter, a miner, or a builder (completely customizable).
One of the first things I noticed in this game; it's incredibly easy to pick up. For such a seemingly complex concept, things are right in front of you in the form of a menu. The UI is well made, and things are pretty self-explanatory (some things you WILL have to do some reading on though). The menus also make it incredibly easy to keep track of each individual gnome.
So many different stats... |
...until the first summer, when the jealous goblins begin attacking. You'll learn quickly that you need to raise up an army to combat the incoming invasions. No really, you need to raise up an army. I think the first two times I played, I didn't make it past the second day of summer.
The gnome quarters, as well as the farms/pastures |
I started naming my gnomes, and they began to create their own backstories. The game even keeps track of the enemies your gnomes kill.
I built a small town for funsies |
Gnomoria might not be a fun game for everyone, but if you want an interesting take on a sandbox game and you love to create your own stories and you're willing to put in some time to learn, this is an amazing game. And while it's still in Alpha stage, the devs are highly receptive to player input. One can only wonder what kind of content is to come.
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